More time is spent on resolving the horde due to needing to ensure N success otherwise having to do the same thing again. Resolving the horde also takes a disproportionate amount of time due to its nature, especially when coupled with varied card traits or scenario effects. If we do face the horde, often times it goes back into the deck due to one failure forcing a full fail. When Demonic horde is showing up I begin to question whether its better just to call the scenario and restart or move to a season 2 session. So why do I say this card is affecting more that just the game? Because it can make 90 minutes of play suddenly worthless. The party hammer may get none and the healer may have multiples. This same formulae doesn't translate into the ACG, the summoned demons are randomly assigned to an individual member. Tanks will tank, dps will dish the damage, support will try to make sure the battle goes the party's way. In an RPG setting such a thing is mitigated by the party being able to rely on their class roles to handle this unexpected event. The issue is the development/mechanics portion. Suddenly an group of demons descends upon the party unexpectedly and they must fight them off to continue their mission. I understand the cards design, its very thematic and fits great with the lore. Just wanted to open a thread for this card in OP.Īs the organizer for our standing event, this card has been the recent bane of my existence.
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